On firing a round, the velocity of the barrel is added to the projectile and off it goes till it hits something or translates more than 1200 meters.
However what we want to do is have the gun accept a range and elevate the barrel accordingly (range coming from another system such as TADS, FCR, manual input). However these are refinements we'll add later.
The velocity of each 30mm shell can be imparted to a struck object, in a multi-player environment this is a tricky thing to pull off.
Visuals for the gun need to be added, flash, tracers and impact, assets for which are ready but need to be integrated. Then we'll need some damage effects, flame, smoke.
Work on the firing range continues
More working on the training facility, and very impressive it's looking this morning too. Loosely modelled on Hooper Stagefield and Molinelli Stagefield in Alabama (part of Fort Rucker). Here's a sneak peak, fresh from Dave's hard-drive:
|Lot of hand tweaked AO mapping there|
|Observation tower with door knob and hinged door|
|Every target range comes with an observation post.|
|"There's something on the roof"|